1. Enter monthly revenue per player
Use average monthly revenue attributable to one active game-server player.
2. Set gross margin
Enter the percentage of revenue left after direct costs associated with serving that revenue.
3. Enter monthly churn
Use the percentage of active players who stop being active during a typical month. Churn must be greater than zero for this model.
4. Add acquisition cost
Enter the average cost to acquire one player if you want to compare LTV after acquisition spending.
5. Review the result
Focus on gross-profit LTV for unit economics, then compare the after-acquisition figure with other player acquisition or retention options.