1. Enter peak concurrency
Use the highest simultaneous game-server player count you want the deployment to support.
2. Set sustainable players per server
Use a tested operating limit, not a theoretical maximum, for one server instance.
3. Add capacity headroom
Enter extra capacity for spikes, variance, maintenance, or conservative planning.
4. Enter bandwidth per player
Use average or planning bandwidth in Mbps per concurrent player. Leave it at zero if you only need server count.
5. Review the result
Use required servers as the minimum whole-instance count under the entered assumptions, then compare provisioned slots and estimated bandwidth with your infrastructure limits.