1. Enter available servers
Provide the number of server instances that can actively carry player load.
2. Enter measured players per server
Use a tested or operational concurrency limit for one server rather than an unverified maximum.
3. Reserve headroom
Enter the percentage of raw capacity you want to keep unused for spikes, uneven load, failover, or performance protection.
4. Add expected concurrency
Enter the player concurrency you want the deployment to handle.
5. Review safe capacity and utilization
The main result shows capacity after headroom. The breakdown compares that target with expected concurrency and shows a surplus or shortfall.