1. Define the development audience
Enter the active population expected to access the build, test environment, preview, or launch window you are sizing.
2. Estimate the busiest simultaneous load
Use a peak concurrency percentage appropriate to that exact audience and event window.
3. Use measured build capacity
Enter players per server from representative load testing of the current build and hardware configuration.
4. Reserve operational headroom
Set target utilization below the tested limit when you need room for spikes, uneven sharding, or performance variance.
5. Round up and add policy reserves
Use the calculated whole-server count as the modeled demand floor, then layer on any separate failover or regional redundancy policy.